Skins @ Hive World Terra

This site tries to be standards compliant and semantic for Browser Compatibility.

Go To Navigation

More Ork textures!

With another delay, this time due to work on a mod to add the Halved Marines as a separate race, I released some more textures. This time they were all Orky!

Having noticed what seemed to be quite low quality work on the weapon ammo for the Ork Boyz, especially compared to the rest of the texture, the following patterns came with some ammo improvements. These ammo improvements will also be used in any future Ork skins I do.

Orks with Checks

The favourite detailing Orks use on their armour is either Dags or Checks. Since there was previously a texture that used checks, which was later lost when the hosting server went down and vanished, I went for the checks option.

Rather than sticking with one set, I made three! Enough variety that most people should find one version they like their Orks using.

The final variations were: Black and metal checks, Black and White checks or Team Colourable checks (uses Primary and Secondary).

The checkered textures were released between the 7th and 10th of September

Coloured Goggles

While working on the checkered Orks, I received a PM request for a fixing for what seems to have been an omission by Relic: make the goggles of the Burna Boy and Trakk rider team colourable, just like they are for the Trukk. The same was also requested for the Big Mek, since his eye is team colourable, but his bionic eye was not.

Since this was just a minor change, and could be 'borrowed' from the existing Trukk texture, the Orks with Coloured Goggles were released on the 11th September.

Links

Help Us!

Are you artistic? Do you know your real Warhammer 40,000 races? Skins@Hive World Terra needs pattern files, colour schemes, badges and banners for any pre-existing chapters, craftworlds, clans and legions, plus any fitting home made contributions.

If you want to help, then read the Submitting Your Work article

Skin chooser

Choose a skin from the list: