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Dawn of War Texture Tool

Author: IBBoard (Submitted by IBBoard)
Category: Skinning and Modding Resources
Version: 1.6 Size: 100KB
Description: An updated version of the new texture compiler and extractor that is fully compatible with all WTP files, RSH files and RTX files. It also compiles a single team coloured TGA file from a WTP, converts DDS files to TGA files, TGA files to DDS files, and allows you to stop textures loading their teamcolours with a single click!

Note: A new version of the Texture Tool has now been released.

This Texture Tool is fully featured with regard to compiling or extracting texture files for Dawn of War. Any skin file from the game or the expansion packs, including those such as the Space Marines Scouts that were not normally compilable with Beroc's WTP Tool, should be extractable and compilable.

With this improved tool, you no longer need to resize non-square textures before compiling them (so badges on the textures will remain at their original proportions) and you can also recompile any of the race's banner textures. A badge and banner can also both be included on the same texture.

The tool also allows you to extract and compile RSH files without having to use two tools, and is the first stand-alone tool to handle RTX files.

Features in this version:

  • Compile and extract WTP textures
  • Compile and extract RTX textures
  • Compile and extract RSH textures
  • Compile RSH files with additional channels (Self-Illumination and Specularity/Reflection)
  • Create composite TGA image with teamcolouring
  • Convert DDS files to TGA files
  • Convert TGA files to DDS files (Improved, but not a perfect match to Adobe's creations)
  • Allow compiling and extracting of multiple files at once
  • Select and import teamcolouring, badge and banner
  • Directly changeable preferences for texture, badge, banner and teamcolour starting folders.
  • Allows for disabling teamcolour loading by editing the RSH file.

Fixes in this version compared to v1.5.1:

  • Fixed errors recognising recompiled files when the file contained less data (normally "ERROR: Chunk was not of type FOLD or DATA")
  • Fixed creation of RSH files without additional channels (which were not being saved)
  • Fixed "Enable/Disable Teamcolouring" on RSH files with multiple images (e.g. RSH files with Specularity/Self-Illumination)
  • Changed Badge and Banner layer saving so that it saves as _Badge and _Banner instead of _badge and _banner (for consistancy)
  • Re-worked Options dialog to be more complete
  • Re-worked file paths so the app can theoretically run in Linux under Mono (although the Mono FileDialog is currently broken)
  • Re-centralised some code for easier maintenance

Later versions will include more channels (as soon as Relic releases example files using them), improved TGA to DDS conversion and support for DXT3 DDS files (if Relic ever release any textures using them).

Note: this application requires an implementation of v1.1 of the .Net framework (e.g. Mono or the Microsoft .Net Framework)

File contents: Dawn of War Texture Tool and readme.

Rating: 0.0 from 0 votes (0 comments)
Added: 02/12/2006 Downloads: 209


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Are you artistic? Do you know your real Warhammer 40,000 races? Skins@Hive World Terra needs pattern files, colour schemes, badges and banners for any pre-existing chapters, craftworlds, clans and legions, plus any fitting home made contributions.

If you want to help, then read the Submitting Your Work article