Skins @ Hive World Terra

This site tries to be standards compliant and semantic for Browser Compatibility.

Go To Navigation

Dawn of War Texture Tool

Author: IBBoard (Submitted by IBBoard)
Category: Skinning and Modding Resources
Version: 1.7.5 Size: 105KB
Description: An updated version of the new texture compiler and extractor that is fully compatible with all WTP files, RSH files and RTX files. It also compiles a single team coloured TGA file from a WTP, converts DDS files to TGA files, TGA files to DDS files, and allows you to stop textures loading their teamcolours with a single click!

Note: A newer version of this download is now available.

This Texture Tool is fully featured with regard to compiling or extracting texture files for Dawn of War. Any skin file from the game or the expansion packs, including those such as the Space Marines Scouts that were not normally compilable with Beroc's WTP Tool, should be extractable and compilable.

With this improved tool, you no longer need to resize non-square textures before compiling them (so badges on the textures will remain at their original proportions) and you can also recompile any of the race's banner textures. A badge and banner can also both be included on the same texture.

The tool also allows you to extract and compile RSH files without having to use two tools, and is the first stand-alone tool to handle RTX files.

Features in this version:

  • Compile and extract WTP textures
  • Compile and extract RTX textures
  • Compile and extract RSH textures
  • Compile RSH files with additional channels (Self-Illumination and Specularity/Reflection)
  • Create composite TGA image with teamcolouring
  • Convert DDS files to TGA files
  • Convert TGA files to DDS files (Improved, but not a perfect match to Adobe's creations)
  • Allow compiling and extracting of multiple files at once
  • Select and import teamcolouring, badge and banner
  • Directly changeable preferences for texture, badge, banner and teamcolour starting folders.
  • Allows for disabling teamcolour loading by editing the RSH file.
  • Tried and tested cross-platform compatibility using the Mono framework.

Changes and fixes in this version compared to v1.7:

  • Fixed TGA files so that they open in The Gimp (more strict following of file standard instead of copying Adobe Photoshop output)
  • Fixed the Options section so that changing a single colour correctly enables the "Save Preferences" button.
  • Fixed "Index out of bounds" exception that occured when no badge/banner was selected and a TGA was compiled from at WTP
  • Improved handling of error when extracting/compiling RTX files that do not contain an equivalent to _default_# in their name
  • Added support for 24-bit (RGB without alpha) TGA badge and banners, since Dawn of War now supports them and some people use them
  • Fixed multi-select compiling of WTPs

Fixes and changes since 1.7.5:

  • Fixed a bug that caused an "index out of bounds exception" when the _default.tga image contained a non-zero length image ID. All other images were previously unaffected.
  • Changed some references to "\" in file paths to be the actual directory character for the operating system. This should improve Linux/Mac OS X compatibility (Texture Tool already successfully runs under Mono 1.13 on FC5 and on FC6, but not 1.17 on FC6)
  • Made "Save Preferences" button disable itself when clicked.

Later versions will include more channels (as soon as Relic releases example files using them), improved TGA to DDS conversion and support for DXT3 DDS files (if Relic ever release any textures using them).

Note: this application requires an implementation of v1.1 of the .Net framework (e.g. Mono or the Microsoft .Net Framework)

File contents: Dawn of War Texture Tool and readme.

Rating: 3.0 from 1 votes (1 comments)
Added: 10/03/2007 Downloads: 71


Download file || Rate download || View comments


Help Us!

Are you artistic? Do you know your real Warhammer 40,000 races? Skins@Hive World Terra needs pattern files, colour schemes, badges and banners for any pre-existing chapters, craftworlds, clans and legions, plus any fitting home made contributions.

If you want to help, then read the Submitting Your Work article