Skins @ Hive World Terra

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Mod Tools and Skinning Tools FAQ

Some questions related to the Relic Mod Tools, but also the community tools like the WTP Tool and the Pattern Switcher

Beroc's WTP Tool gives strange results with the Scout and other non-square textures. What can I do?

There are two alternatives.

The original alternative is to resize the textures so that they are square. You will need to do this for every layer, resizing the area of the badge square down to 64x64 if the texture contains one. Once this is done, you should recompile the texture. This has the unfortunate side-effect of distorting the size of the badge and shrinking it vertically.

The new alternative that creates WTPs just like the originals is the new WTP tool from IBBoard - the Dawn of War Texture Tool. Not all of the features of Beroc's original are contained in it yet, but it will handle all WTP files, including non-square ones such as the Scouts, without resizing.

Beroc's WTP Tool won't add a banner to a texture. What can I do?

Beroc's original WTP tools did not correctly handle the banner layer of a texture. Instead it treated them as a larger badge, which the game engine didn't recognise.

The new alternative that creates WTPs just like the originals is the new WTP tool from IBBoard - the Dawn of War Texture Tool. The Texture Tool will handle all WTP files, including textures with banners in them, as well as RSH and RTX texture files.

Note that if you have extracted a texture with a banner in it from Beroc's WTP Tool, you will need to either re-extract it, or rename the banner layer to "_banner.tga" before recompiling the WTP with the DoW Texture Tool.

I get a "Runtime Error 5" message when I run Beroc's WTP Tool. What's causing it?

The Runtime Error 5 is a Windows message that tells you that you haven't got one or more of the VB6 runtime libraries installed.

Check the Readme that came with the WTP Tool and make sure that you follow the instructions about installing the DLL files.

I get an error saying "The application failed to initialize properly (0xc0000135)." when I run one of IBBoard's applications. What does it mean?

This is a Windows error that it throws when you try to run a .Net application without having the .Net Framework installed on your computer.

To solve the problem and be able to use the Pattern Switcher, the <a href="/TextureTool/"> and an ever increasing number of .Net applications then check out Microsoft's Get the .Net Framework article.

I've downloaded a file and it says it needs to be put within the 'Dawn of War installation folder'. Where is this?

The 'Dawn of War installation folder' is the location that you installed the Dawn of War game to. The most common location for the original CD and DVD-based installation is C:\Program Files\THQ\Dawn Of War\, although some people may have installed Dawn of War to another location.

If you are playing Dark Crusade then you will need to install to C:\Program Files\THQ\Dawn Of War - Dark Crusade\, or whichever alternate folder you installed the game to.

If you have installed the games through Steam then it will use a different directory. Right-click on the game in the Steam interface, click Properties, click the "Local Files" tab and then click "Browse Local Files…" to find the installation folder.

Note: This is only the base directory. Files will go in a folder below this - see more.

Which program do I need to edit the TGA files?

Any paint package that understands TGA files is suitable. Most skinners on the Relic Forums use Adobe Photoshop (very expensive, unless you can pick up a slightly older copy from a computer fair or similar). Jasc's Paint Shop Pro is also suitable, and cheaper than Photoshop. The free alternative is The GIMP - the GNU Image Manipulation Program.

Please note that if you are using Photoshop 7 you may need to download Adobe's Targa plugin to allow you to save with Alpha Channels.


Help Us!

Are you artistic? Do you know your real Warhammer 40,000 races? Skins@Hive World Terra needs pattern files, colour schemes, badges and banners for any pre-existing chapters, craftworlds, clans and legions, plus any fitting home made contributions.

If you want to help, then read the Submitting Your Work article