Bug-fix for Texture Tool released
Posted on 14th February 2006, 12:53 by IBBoard
Although the Texture Tool was compiling what seemed to be valid RSH and RTX files, it wasn't storing the number of MipMaps correctly. This meant that the game didn't recognise the textures compiled with the tool (WTP weren't affected since they use WTP files made of TGA images instead of DDS images).
An updated version of the Dawn of War Texture Tool (version 1.3.1) has now been released, which fixes this problem.
Note, though, that any files incorrectly created by the 1.3 version will give invalid images when you extract them using the 1.3.1 tool. The only solution is to extract using 1.3, re-save using Photoshop, and recompile using 1.3.1.
Thanks to tellboy007 from the Relic Forums for picking up the bug and reporting it.