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Hangar-8's downloads migrated

Although Hangar-8's old website has been closed to submissions, it isn't necessarily gone for good. The old location is on its way out, though.

Hangar-8 is currently migrating to his new host and new location of wh40k.concretejungleprimitives.com, and so all linked downloads from Skins@HWT have been changed. If you notice any broken links that used to go to Hangar-8's old site but don't work correctly for the new URL, please contact me.

By IBBoard on 13th February 2006, 19:46

Yet another Texture Tool release!

Another version of the Dawn of War Texture Tool has been released, this time containing functionality to compile a team coloured TGA from a WTP and either an imported .teamcolour file or manually selected colours.

This release completes all but one of the features, allowing you (with the use of Adobe Photoshop for conversion from TGA to DDS) to create any texture file, alter the colour schemes of a campaign or even just test out a texture.

There is no planned date for the next release, as Final Year Project work for University takes priority, but it will contain TGA to DDS conversion.

By IBBoard on 12th February 2006, 20:16

SGA Extractor Tutorial

It took a while for me to copy it across, but the SGA Extractor now has a tutorial, thanks to Danimator.

The Dummies guide to IBBoard's SGA Extractor was originally posted on the Relic Forums to help people who didn't know how to use the Extractor, and who weren't used to the command prompt. It takes you through the full process of getting and using the SGA Extractor to create the required models and texture files for a cloned race so that they don't suffer from colour bleed.

Thanks to Danimator for another useful submission.

By IBBoard on 11th February 2006, 13:18

Skins@HWT proudly presents: WarSeer

WarSeer.net, the large community site that arose after the demise of Portent.net, have their own Space Marine chapter. Originally just a tabletop army and colour scheme, one of the members took it upon themselves to recreate the scheme for Dawn of War.

Skins@HiveWorldTerra is now proud to present the results of that work - the WarSeer Space Marines texture. The texture works with many colour schemes, but also includes the official WarSeer colour scheme. The pack is also a first in that it retextures nearly all of the buildings!

Thanks to Oxford and the WarSeer team for this great contribution.

By IBBoard on 10th February 2006, 12:52

Fully featured Texture Tool!

It has been a hectic but interesting five days, but the fully texture-compatible Texture Tool is now available.

As well as the original features of WTP compilation and extraction, Texture Tool v1.2 also includes the ability to extract and compile RSH and RTX files. RSH compilation was previously possible through Beroc's WTP tool, and RSH extraction was possible using SpookyRSH Viewer, but both are now available in a single tool.

RTX compilation and extraction is completely unique in a stand-alone tool! RTX files allow you to change the 'team colouring off' skin colours and the textures in the Dawn of War campaign.

There are still extra features to be added, though, and the latest version will always be available at skins.hiveworldterra.co.uk/TextureTool/.

By IBBoard on 7th February 2006, 21:23

New version of the WTP Texture Tool

Following closely on from the release of the Texture Tool (within around 12 hours!) I have released a new version.

The original version contained a bug when compiling Scout textures, which has now been fixed. The new version also now has the ability to compile or extract multiple WTP files at once.

Go now, and download the Dawn of War Texture Tool v1.1!

By IBBoard on 6th February 2006, 10:38

New WTP Texture Tool released

Newly released today is a new Dawn of War Texture Tool. Designed to replace Beroc's WTP Tool, it handles all WTP files, including those that Beroc's tool never did.

Amongst these are non-square WTPs such as the Space Marine Scouts and Space Marine Whirlwind Launchers, both of which had to be resized with Beroc's WTP Tool, which then lead to the badge on the scouts being distorted and squashed vertically.

The new Texture Tool also handles textures that have badges, banners or badges and banners.

All WTP files can be compiled or extracted using the Texture Tool, with RSH and RTX compilation and extraction planned for later addition.

Also on the horizon is a new version of the Halved Marines Mod. This new version will be compatible with v1.4/1.41 and will use the 1.41 stats and tech tree for the Space Marines. More on that when it's released.

By IBBoard on 5th February 2006, 20:42

New schemes and skins

DarkRaptor has returned again with two more badge and banner sets. One was edging a little too real-world, but it's still a potential Guard regiment, so it has been added and shouldn't fall foul of Games Workshop's IP Policy.

The 7th Imperial Cavalry is based on the 7th Air Cavalry, but with a Warhammer 40,000 twist. The Adeptus Mechanicus set is intended for the Space Marines. Although the Adeptus Mechanicus doesn't use the Adeptus Astartes as an army, it looks good and the Adeptus Mechanicus do maintain all of the Imperial vehicles.

Also released is yet another version of Adonis' Team Colourable Apothecary (now at v1.2). Following the 1.1 release, people asked for the backpack to be teamcolourable as well. Although the Apothecary doesn't stand out anywhere near as well with a teamcolourable backpack, you can now download that alternative to the skin. My personal preference is still with the v1.1 Team Colourable Apothecary.

By IBBoard on 5th February 2006, 20:25

Comment system change

The commenting system is currently undergoing a minor overhaul following some inappropriate comments.

As stated in any readmes for IBBoard's files, if you have any problems with installation contact me. As stated on the comment form, do not use it to complain about a bug or your own inability to install the mod. If you have any issues such as that, contact me. It will get a quicker and more direct response.

The abusive post from the AOL Broadband user in Reston, Virginia, USA has now been censored and nulled. All 'It doesn't work' posts where the file does work, and has been proven to work, have been nulled.

If you wish to leave a comment without leaving a rating, that ability will soon be added. In the mean time, the best way to resolve any problems with any skins or mods is to contact the creator (if their email address is available) or contact me, or even go to the Hive World Terra Forums and ask over there.

By IBBoard on 3rd February 2006, 11:47

Team Colourable Apothecary - Updated

Adonis has now released an updated version of his Team Colourable Apothecary.

Following feedback on the Relic forums, this skin now fixes the Apothecary's forearm to white and makes the trim of both shoulders teamcolourable.

By IBBoard on 2nd February 2006, 19:54

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Links

Help Us!

Are you artistic? Do you know your real Warhammer 40,000 races? Skins@Hive World Terra needs pattern files, colour schemes, badges and banners for any pre-existing chapters, craftworlds, clans and legions, plus any fitting home made contributions.

If you want to help, then read the Submitting Your Work article